Kalomega LLC · Austin, Texas · AI-driven indie game studio

One founder.
Crews of AI.
Battles at scale.

Kalomega builds large-scale battle games in Unreal Engine 5.8. A single director commands crews of AI coding agents working around the clock to deliver big-battle spectacle on an indie budget.

Performance165 fps at 3440×1440 on an RTX 4070 SUPER
QualityEvery frame and every system held to a shipped standard
AweHundreds of soldiers, real destruction, cinematic scale
ResponsivenessLow-latency input for co-op and PvP
Game 01 · Steam demo targeted Nov 2, 2026

quad ruplea

A conquest strategy and action game. Command and fight alongside armies of AI soldiers in large-scale battles. Break the terrain, break the line, take the map, with friends in co-op or against them in PvP.

  • GenreConquest strategy / action
  • BattlesLarge-scale AI-soldier warfare
  • WorldDestruction-driven combat
  • ModesCo-op and PvP
  • PlatformSteam (app 5468970)
Coming to Steam
quad ruplea · illustration
Game 02 · In development

Remembering The Alamo

Historical co-op battles set in 1836. Players fight shoulder to shoulder with AI soldiers in battles of up to 1,800 soldiers on screen, in 4-player co-op or 5v5 PvP.

  • SettingTexas, 1836
  • Co-op4 players
  • PvP5v5, mixed with AI soldiers
  • ScaleUp to 1,800 soldiers on screen
  • Release[TBD]
Remembering The Alamo · illustration
How we build

A studio that never sleeps

Game development is slow and expensive. Kalomega runs a different model: one founder sets direction, reviews, and makes the creative calls, while crews of AI coding agents (Claude, Codex, and Grok) build, test, and iterate around the clock.

01

Direct

The founder defines the vision, writes the briefs, and sets the quality bar.

02

Queue

Work is broken into tasks on a shared task queue.

03

Build 24/7

AI agent crews claim tasks and coordinate through a shared comms hub.

04

Review

Every change is checked against the four pillars before it ships.

Machine A

Mac

Agent crew workstation

Machine B

Mac

Agent crew workstation

Machine C

Windows PC

NVIDIA GeForce RTX 4070 SUPER: Unreal builds, GPU profiling, and the 165 fps target

Tech

Unreal Engine 5.8 + NVIDIA

Big battles only feel good if they run fast. The performance target is fixed and measured on real hardware.

165fps target
3440×1440ultrawide resolution
1,800soldiers on screen (Alamo)

Shipping with NVIDIA

  • DLSS (Quality mode) to reach 165 fps at 3440×1440
  • NVIDIA Reflex for low-latency competitive play
  • GPU-heavy crowd and destruction simulation
  • Built and profiled on a GeForce RTX 4070 SUPER

Exploring next

  • NVIDIA ACE for AI-driven NPCs
  • Omniverse and OpenUSD art pipelines
  • NIM and cloud credits for agent workloads
  • More RTX machines to scale the studio
Roadmap

The campaign ahead

Apr 2025

Kalomega LLC formed

Texas LLC, active. Self-funded.

Nov 2, 2026 (target)

quad ruplea demo

Free demo on Steam to start building a wishlist and player funnel.

[TBD]

Scale the studio

LLC fully operational; more RTX machines for agent crews and testing.

[TBD]

Remembering The Alamo

Continued development toward a premium Steam release.

Contact

Report in

Press, partners, and playtesters welcome.

hello@kalomega.com

Kaleb Hawley, Founder · Austin, Texas · kalomega.com